
At first this may seem like a mess, but I found that as long as I was patient and hit my space bar frequently, it ends up being a more rewarding and enjoyable experience than consecutive turns. Instead of each character moving and shooting, turn by turn, everyone acts all at once. In a departure from most tactics games, JA:BIA uses a real-time-with-pausing approach. Kudos to bitComposer for going old school, right from the beginning. While this may result in an insanely steep learning curve, I would gladly climb that mountain than trudge through ten tutorial levels.

Developer bitComposer leaves the decisions entirely up to you, for good or ill and with no hand-holding. How you spend that seed money is entirely up to you you could hire three low level mercs or blow your whole wad on one expensive super soldier. The first thing I love about this game is that you are simply given $40,000 and then set loose on the island. Your task in JA:BIA is a simple one: kill the wife of your client, a tyrannical dictator of the island nation Arulco. I'm simply going to approach this as a new game, since from my perspective, it is. On a quick side note, it was only after I started writing this review that I discovered that Jagged Alliance: Back in Action is actually a remake of Jagged Alliance 2.



I never played the previous Jagged Alliance games, but when I saw some previews for this new iteration, and since Silent Storm was the last tactics game I played (all the way back in '05), I was instantly intrigued. Whether it be a flight sim (Strike Commander still needs a remake, damn it!), action, strategy or tactics, recruiting, supplying and deploying mercs is always good fun. Every since playing Strike Commander back in the old DOS days, I've always had a soft spot in my heart for games that allow you to run a mercenary organization.
