

IMinGrassSize=80 – Determines density of grass clumps. (FalloutPrefs.ini)ĭetermines the size of the sun in the sky. These variables determines visible range for building and trees, increasing value will increase number of building, trees visible in the distance. Change it to an odd number 3,5,7,11… Increasing it will decrease performance. UGridsToLoad=5 – Determines number of grids around the character, increasing graphics details. UMaxDecals=100 – Determines the time for which a particular decal is visible. IMaxDecalsPerFrame=10 – Determines maximum number of decals(mainly blood splashes) visible at any time. (Fallout_Default.ini)īDOSpecularPass=1 – If set to 0 removes shiny effect from most of the surfaces, removing shine also improves FPS. These variables determine position of HUD, less the value wider the HUD (elements will move towards edges).

(Fallout_Default.ini)īDisablePlayerCollision=0 – Set value =1 to disables player collisions, so that your character will pass through solid objects. So if you set value to 60 your frames will be fixed at 60 and your physics changes will be optimized. IFPSClamp=0 – In-Game physics and frames, by default its value is 0 and both frames and physics are synchronized, but if you are facing frame rate issues, you can play with this variable. (Fallout_Default.ini)īInvalidateOlderFiles=0 – if value =1 then modded files will be launched instead of the original ones. Solar's Bottled Water - Bottlecaps.BShowQuestMarkers=1 – Enable/Disable quest markers appearing on the Compass (FalloutPrefs.ini)īBorderRegionsEnabled=1 – Removes/adds invisible barriers at the edges of the game world. Delay DLC - DM + HH + OWB + LR + GRA.esp FNV Realistic Wasteland Lighting - All DLC.esp YUP - NPC Fixes (Base Game + All DLC).esp Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
